Based in Vancouver,
British Columbia

Release Date:

April 23, 2019


HTC Vive

Oculus Rift (coming in 2 weeks!)



Regular Price:

USD - $14.99
JPN - ¥1,520
EUROS - €12.49


Gadgeteer is a physics-based VR puzzle game where you build chain reaction machines to solve fun, intricate puzzles. Your machines will use gadgets to launch, bump, twist, and turn—creating chain reactions that may even end up tearing apart the fabric of space-time.

Prepare your wits because you'll need them to build your masterpiece!


Gadgeteer was born out of the realization that people enjoy playing with physics in VR. They like to pick up things, toss them, place them down to see how things react in the world. And for all of us on the team, we grew up using simple objects from our home to build primordial Rube Goldberg machines. So, we thought Gadgeteer is a game that's perfect for VR and perfect as our studio's first paid release. It's the game we've always wanted in VR.

Please note that Gadgeteer was formerly called Ruberg. The name was changed in September 2018. Our first prototype was built in June 2016 and immediately won 1st prize in a contest hosted by Vancouver's largest VR community, VanVR.


  • Build with freedom. No restrictions on where and how you build your incredible machines.
  • Chain together 50+ unique gadgets to build your crazy machines.
  • Create, edit, destroy with 3 powerful toolheads.
  • Painlessly undo your mistakes.
  • Infinite replayability with lots of depth.
  • Two ways to play: Puzzle and Sandbox.
  • Solve 60 puzzles using your creativity and wit.
  • Never step on a LEGO brick again!


Gadgeteer | Early Access Trailer | Vive


Download files as .zip (19.8 MB)


Download files as .zip (16.5 MB)


Download file as .zip (1.84 MB)


Awards & Recognition

  • 1st place, VanVR Experience Contest

    - Ruberg, June 2016

  • PC Gamer's most anticipated VR games of 2019

Community Praises

  • I really can't wait to play this game. This is perfect for a VR experience!

  • Yesss! This is the VR that excites me!

  • * Starts violently throwing money * WHY IS THE GAME NOT IN MY EYEBALLS YET?!

  • [...] I definitely need to get this for my classroom.

  • Oh man. I am going to lose so much time playing this when it comes out. These are the kinds of VR games that have infinite replay value. Wishlisted.

  • Oooooh I love this, I would mess around with a rube goldberg VR game soooo much. Brings me back to the fun that was the incredible machine

  • Your game is seriously addictive and so much fun to play. I was really hoping for a game like that on VR and now my dream will come true. Can't wait to see the final game!! Nice work!

About Metanaut

Metanaut is a small award-winning team of virtual reality enthusiasts who are passionate about building a better future. Our focus is to develop fun and valuable VR apps and games that are exceptional in design.

We are one of the first VR studios in Vancouver, and have won some of the world’s largest VR competitions. We were also in the first batch of VR studios in the world’s largest VR accelerator program.

We have backgrounds in industrial design and engineering which helps us apply proven real world design principles to unfamiliar virtual worlds. Some of our projects come from distinguished clients, but most of them are our own.

We split our time between the metaverse and Vancouver.

Visit our studio's website


Peter Kao
Producer (Co-founder)

Andrew Lee
Lead Artist & PM (Co-founder)

Rhys Patterson
Lead Developer

Minh Bui

Quinn MacDonald
Level Designer

Travis Anderson

Sarah Roland

Jeremy Lim
Music Composer

Daniel Petras
Sound Designer

Albert Liu
Marketing Assistant